There is nothing but 10 million stars so far away!\n\n[[Reach out]]\n[[Look around|look around]]\n\n
<<if visited("I must be dreaming!")>>\n<p class="rDialogue">"Didn't you tell me your name just now? *winks*.</p>\n<<endif>>\nYou start following the rabbit and it vanishes into a hole. \n [[Jump in]]\n<<choice [["Lets just go back"|I must be dreaming!]]>>\n
Inspired from "Alice in Wonderland".
You try to reach out and one of the tiny stars comes down and sits on your shoulder as a firefly. \n\nYou feel a small nudge. Turn around and there's mr Rabbit, running away down the stairs. You run after him and find yourself in a huge room with three doors. \n[[door1|Lets Make a Deal][$firefly=1]]\n[[door2|Lets Make a Deal][$firefly=1]]\n[[door3|Lets Make a Deal][$firefly=1]]\n
Your friends call you <<textinput $name "[[Let's begin|First]]">>\n
As soon as you start clapping, your body starts expanding. <p class="changedDialogue2">"what's happening to me! Why am I growing wool? Where are my fingers? LONG LIVE MR LIGHTBODY! LONG LIVE MR LIGHTBODY! LONG LI...."</p>\n\n\nTHE END
<<if visited() gt 1>>\nYou get back to your spot and lie down comfortably. As soon as your eyes get heavy again, you hear someone call you, <p class="rDialogue">" Hey <<print $name>> Are you coming or not?" </p> [["Mr. Rabbit how did you know my name?"|too late for what?]]\n\n<<else>>\n\nAs soon as your eyes get heavy, you hear someone call you,<p class="rDialogue">" Hey <<print $name>> Are you coming or not?" </p> \n\n[["Mr. Rabbit how did you know my name?"|too late for what?]]\n<<endif>>\n
<p class="tmDialogue">Why didn't you tell that before? You must be a special person!</p>\n\nAll the doors start moving and rearranging until all of them merge into one. The little man opens the door, goes out and leaves the door open. Faint sounds of a piano reach your ears.\n\n[[Follow him|Imagine]]\n
You find yourself in a large empty space.Its white and glowing. There are no walls here. At a distance you notice somebody playing a piano. It lokos like MR. Rabbit. His hair has grown quite a bit! He looks at you through his round glasses and hums..\n"It isn't hard to do!<br>Nothing to kill or die for,<br> And no religion too....\n...Imagine."
Everything Goes
Mr. Rabbit is standing right behind. As soon as you spot him, he runs down a set of stairs. You run after him and find yourself in a huge royally decorated hall with three doors. \n\n[[door1|Lets Make a Deal]]\n[[door2|Lets Make a Deal]]\n[[door3|Lets Make a Deal]]
The little man brings out a huge calculator and starts a series of calculations. \n\n"Umm can you open the door now?"\n<p class="tmDialogue"> "Hold on there! I am doing you a favor"</p>\n\n[[wait]]
<p class="tmDialogue">Ho ho ho Hold it there! Not so soon.</p>\nA tiny man with a big hat and popcorn shoes and kaleidoscope eyes appears out of nowhere. You can't touch the doors just like that. Lets make a deal first!\n\n<p class="tmDialogue">"Behind one door is a super-fast horse; behind the others are realllllly slow horses. Pick one! you have 10 seconds! "</p>\n<<if $firefly==1>>\n[["But I have a Firefly Friend"|But I have Firefly Friend]]\n[["I don't care"|I don't care]]\n[[Door 1|door][$choice=1]]\n[[Door 2|door][$choice=2]]\n[[Door 3|door][$choice=3]]\n\n\n\n<<else>>\n[["I don't care"|I don't care]]\n[[Door 1|door][$choice=1]]\n[[Door 2|door][$choice=2]]\n[[Door 3|door][$choice=3]]\n\n<<endif>>
As soon as you pick up the gun, your body starts shrinking. <p class="changedDialogue1">"what's happening to me! Why am I growing feathers? Where's my head? Down with the MUSTASKANS! DOWN with the MUSTASKANS! DOWN WITH THE MUS...."</p>\n\nTHE END
<p class="tmDialogue">"Phew! Done!\n\nSo after applying Cauchy–Riemann equations to D'Alembert's paradox and adding a pinch of Dirac spinor I have found that you have an increased chance of getting the fastest horse if you change your choice!! \n\nSo I'm sure you want to change your choice, right?"\n\n</p>\n<<if $choice==1>>\n[[door 2|door2]]\n[[door 3|door3]]\n[[I will not change|door1]]\n<<endif>>\n\n<<if $choice==2>>\n[[door 1|door1]]\n[[door 3|door3]]\n[[I will not change|door2]]\n<<endif>>\n\n<<if $choice==3>>\n[[door 1|door1]]\n[[door 2|door2]]\n[[I will not change|door3]]\n<<endif>>\n
\n<<if visited()==1>>\n\nIt was a warm sunny afternoon and you were enjoying a rare siesta in your garden. A sudden sound of scampering feet wakes you up. You notice a black and white rabbit in a waste-coat,wearing round glasses running towards a hole, – <p class="rDialogue">“O dear! I cannot be late for this one!”</p>\n\n\n[["Too late for what?"|too late for what?]]\n[["I must be dreaming!"|I must be dreaming!]]\n<<endif>>\n\n
[[snooze|wait2]]
"Ummm..are you.."\n<p class="tmDialogue">\n"HOLD ON!! Almost there!"\n</p>\n[[wait a little more]]
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\n\n\nbody {\n\t/* This affects the entire page */\n\t\n\t\n}\n\n.passage {\n\t/* This only affects passages */\n\t margin: 0px;\n padding: 2em;\n\n /* Text formatting */\n color: white;\n \n text-align:left-align;\n\t\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\tcolor:white;\n\t\n}\n\np.rDialogue {\n\ncolor: yellow;\n}\n\np.tmDialogue {\ncolor:LightPink;\n}\n\np.dtDialogue{\ncolor: red;\n}\n\np.rlDialogue {\n\ncolor:Aqua;\n}\n\np.pDialogue {\ncolor: PaleGreen;\n\n}\n\np.changedDialogue1 {\n font-size:20px;\n background: -webkit-linear-gradient(#ffffff, #ff0000);\n -webkit-background-clip: text;\n -webkit-text-fill-color: transparent;\n}\n\np.changedDialogue2 {\n font-size:20px;\n background: -webkit-linear-gradient(#ffffff, #98FB98);\n -webkit-background-clip: text;\n -webkit-text-fill-color: transparent;\n}\n\np.changedDialogue3 {\n font-size:20px;\n background: -webkit-linear-gradient(#ffffff, #00FFFF);\n -webkit-background-clip: text;\n -webkit-text-fill-color: transparent;\n}\n\n[data-tags~=imagine] {\nbackground:white;\n color: black;\n \n}\n
As soon as you say Hesundlim, a weird transformation takes over you!<p class="changedDialogue3"> "What's happening to me! Why are my clothes changing color? What happened to my hair? ALL HAIL HESUNDLIM!ALL HAIL HESUNDLIM! ALL HAIL...."</p>\n\nTHE END
<p class="tmDialogue">"Dont lie! Everybody cares about doors!\n\nYou have no choice but to choose from your three choices!"\n</p>\n\n[[door 1|door][$choice=1]]\n[[door 2|door][$choice=2]]\n[[door 3|door][$choice=3]]\n\n
The door opens to a golden room with a reaally long table. On one side of the table are seated scores of headless chickens. At the center of the table you notice a monstrous creature- a big head with blond hair . A pig's nose and a little rectangular chaplin moustache. \n\nAll of a sudden the creature stands up! \n\n<p class="dtDialogue">YOU MUST BE A MUSTASKAN! </p>and all the chickens start running towards you. \n\nYou start panicking!Suddenly you notice a [[gun|headless chicken]] and a [[handkerchief|Imagine]] lying on the ground next to each other.\n\n[[Open the door again and run for your life|I don't care]]\n
The door leads you into a huge auditorium full of all sorts of animals and manimals. But they are all dressed the same way. They all look just the same. One of them appears on the stage and starts talking,<p class="rlDialogue"> " There is but one creator and that is Hesundlim! All others are hoaxes! We must believe in Hesundlim!"\n\n"Hey you <<print $name>>! Do you know who is your creator?"</p>\n\n\n\n[[Hesundlim|believer]]\n[[I dont know!|Imagine]]
The door opens into field full of sheep. The fattest one is standing on a podium while the othes are listening.<p class="pDialogue"> "If you vote for me! I will swap December with July, so that you get cool weather through out the year!"</p>A tumult of applause follows.\n\n\n[[Clap|joined the gang]]\n[[Throw a slipper and run|Imagine]]
Ah Shark Ghost
One step in and its a free fall. Suddenly there are no walls, but tiny little sparkling stars. The wind hits you and you have nothing to grab on to. You are falling into infinity. Suddenly you smell the ground and come to a dead stop, floating in the air. THUD! You find yourself lying on the ground, face first. You pull yourself up and\n\n[[look up]]\n[[look around]]\n\n
=======
There is nothing but 10 million stars so far away!\n\n[[Reach out]]\n[[Look around|look around]]\n\n
<<if visited("I must be dreaming!")>>\n<p class="rDialogue">"Didn't you tell me your name just now? *winks*.</p>\n<<endif>>\nYou start following the rabbit and it vanishes into a hole. \n [[Jump in]]\n<<choice [["Lets just go back"|I must be dreaming!]]>>\n
Inspired from "Alice in Wonderland".
You try to reach out and one of the tiny stars comes down and sits on your shoulder as a firefly. \n\nYou feel a small nudge. Turn around and there's mr Rabbit, running away down the stairs. You run after him and find yourself in a huge room with three doors. \n[[door1|Lets Make a Deal][$firefly=1]]\n[[door2|Lets Make a Deal][$firefly=1]]\n[[door3|Lets Make a Deal][$firefly=1]]\n
Your friends call you <<textinput $name "[[Let's begin|First]]">>\n
As soon as you start clapping, your body starts expanding. <p class="changedDialogue2">"what's happening to me! Why am I growing wool? Where are my fingers? LONG LIVE MR LIGHTBODY! LONG LIVE MR LIGHTBODY! LONG LI...."</p>\n\n\nTHE END
<<if visited() gt 1>>\nYou get back to your spot and lie down comfortably. As soon as your eyes get heavy again, you hear someone call you, <p class="rDialogue">" Hey <<print $name>> Are you coming or not?" </p> [["Mr. Rabbit how did you know my name?"|too late for what?]]\n\n<<else>>\n\nAs soon as your eyes get heavy, you hear someone call you,<p class="rDialogue">" Hey <<print $name>> Are you coming or not?" </p> \n\n[["Mr. Rabbit how did you know my name?"|too late for what?]]\n<<endif>>\n
<p class="tmDialogue">Why didn't you tell that before? You must be a special person!</p>\n\nAll the doors start moving and rearranging until all of them merge into one. The little man opens the door, goes out and leaves the door open. Faint sounds of a piano reach your ears.\n\n[[Follow him|Imagine]]\n
You find yourself in a large empty space.Its white and glowing. There are no walls here. At a distance you notice somebody playing a piano. It lokos like MR. Rabbit. His hair has grown quite a bit! He looks at you through his round glasses and hums..\n"It isn't hard to do!<br>Nothing to kill or die for,<br> And no religion too....\n...Imagine."
Everything Goes
Mr. Rabbit is standing right behind. As soon as you spot him, he runs down a set of stairs. You run after him and find yourself in a huge royally decorated hall with three doors. \n\n[[door1|Lets Make a Deal]]\n[[door2|Lets Make a Deal]]\n[[door3|Lets Make a Deal]]
The little man brings out a huge calculator and starts a series of calculations. \n\n"Umm can you open the door now?"\n<p class="tmDialogue"> "Hold on there! I am doing you a favor"</p>\n\n[[wait]]
<p class="tmDialogue">Ho ho ho Hold it there! Not so soon.</p>\nA tiny man with a big hat and popcorn shoes and kaleidoscope eyes appears out of nowhere. You can't touch the doors just like that. Lets make a deal first!\n\n<p class="tmDialogue">"Behind one door is a super-fast horse; behind the others are realllllly slow horses. Pick one! you have 10 seconds! "</p>\n<<if $firefly==1>>\n[["But I have a Firefly Friend"|But I have Firefly Friend]]\n[["I don't care"|I don't care]]\n[[Door 1|door][$choice=1]]\n[[Door 2|door][$choice=2]]\n[[Door 3|door][$choice=3]]\n\n\n\n<<else>>\n[["I don't care"|I don't care]]\n[[Door 1|door][$choice=1]]\n[[Door 2|door][$choice=2]]\n[[Door 3|door][$choice=3]]\n\n<<endif>>
As soon as you pick up the gun, your body starts shrinking. <p class="changedDialogue1">"what's happening to me! Why am I growing feathers? Where's my head? Down with the MUSTASKANS! DOWN with the MUSTASKANS! DOWN WITH THE MUS...."</p>\n\nTHE END
<p class="tmDialogue">"Phew! Done!\n\nSo after applying Cauchy–Riemann equations to D'Alembert's paradox and adding a pinch of Dirac spinor I have found that you have an increased chance of getting the fastest horse if you change your choice!! \n\nSo I'm sure you want to change your choice, right?"\n\n</p>\n<<if $choice==1>>\n[[door 2|door2]]\n[[door 3|door3]]\n[[I will not change|door1]]\n<<endif>>\n\n<<if $choice==2>>\n[[door 1|door1]]\n[[door 3|door3]]\n[[I will not change|door2]]\n<<endif>>\n\n<<if $choice==3>>\n[[door 1|door1]]\n[[door 2|door2]]\n[[I will not change|door3]]\n<<endif>>\n
\n<<if visited()==1>>\n\nIt was a warm sunny afternoon and you were enjoying a rare siesta in your garden. A sudden sound of scampering feet wakes you up. You notice a black and white rabbit in a waste-coat,wearing round glasses running towards a hole, – <p class="rDialogue">“O dear! I cannot be late for this one!”</p>\n\n\n[["Too late for what?"|too late for what?]]\n[["I must be dreaming!"|I must be dreaming!]]\n<<endif>>\n\n
[[snooze|wait2]]
"Ummm..are you.."\n<p class="tmDialogue">\n"HOLD ON!! Almost there!"\n</p>\n[[wait a little more]]
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\n\n\nbody {\n\t/* This affects the entire page */\n\t\n\t\n}\n\n.passage {\n\t/* This only affects passages */\n\t margin: 0px;\n padding: 2em;\n\n /* Text formatting */\n color: white;\n \n text-align:left-align;\n\t\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\tcolor:white;\n\t\n}\n\np.rDialogue {\n\ncolor: yellow;\n}\n\np.tmDialogue {\ncolor:LightPink;\n}\n\np.dtDialogue{\ncolor: red;\n}\n\np.rlDialogue {\n\ncolor:Aqua;\n}\n\np.pDialogue {\ncolor: PaleGreen;\n\n}\n\np.changedDialogue1 {\n font-size:20px;\n background: -webkit-linear-gradient(#ffffff, #ff0000);\n -webkit-background-clip: text;\n -webkit-text-fill-color: transparent;\n}\n\np.changedDialogue2 {\n font-size:20px;\n background: -webkit-linear-gradient(#ffffff, #98FB98);\n -webkit-background-clip: text;\n -webkit-text-fill-color: transparent;\n}\n\np.changedDialogue3 {\n font-size:20px;\n background: -webkit-linear-gradient(#ffffff, #00FFFF);\n -webkit-background-clip: text;\n -webkit-text-fill-color: transparent;\n}\n\n[data-tags~=imagine] {\nbackground:white;\n color: black;\n \n}\n
As soon as you say Hesundlim, a weird transformation takes over you!<p class="changedDialogue3"> "What's happening to me! Why are my clothes changing color? What happened to my hair? ALL HAIL HESUNDLIM!ALL HAIL HESUNDLIM! ALL HAIL...."</p>\n\nTHE END
<p class="tmDialogue">"Dont lie! Everybody cares about doors!\n\nYou have no choice but to choose from your three choices!"\n</p>\n\n[[door 1|door][$choice=1]]\n[[door 2|door][$choice=2]]\n[[door 3|door][$choice=3]]\n\n
The door opens to a golden room with a reaally long table. On one side of the table are seated scores of headless chickens. At the center of the table you notice a monstrous creature- a big head with blond hair . A pig's nose and a little rectangular chaplin moustache. \n\nAll of a sudden the creature stands up! \n\n<p class="dtDialogue">YOU MUST BE A MUSTASKAN! </p>and all the chickens start running towards you. \n\nYou start panicking!Suddenly you notice a [[gun|headless chicken]] and a [[handkerchief|Imagine]] lying on the ground next to each other.\n\n[[Open the door again and run for your life|I don't care]]\n
The door leads you into a huge auditorium full of all sorts of animals and manimals. But they are all dressed the same way. They all look just the same. One of them appears on the stage and starts talking,<p class="rlDialogue"> " There is but one creator and that is Hesundlim! All others are hoaxes! We must believe in Hesundlim!"\n\n"Hey you <<print $name>>! Do you know who is your creator?"</p>\n\n\n\n[[Hesundlim|believer]]\n[[I dont know!|Imagine]]
The door opens into field full of sheep. The fattest one is standing on a podium while the othes are listening.<p class="pDialogue"> "If you vote for me! I will swap December with July, so that you get cool weather through out the year!"</p>A tumult of applause follows.\n\n\n[[Clap|joined the gang]]\n[[Throw a slipper and run|Imagine]]
Ah Shark Ghost
One step in and its a free fall. Suddenly there are no walls, but tiny little sparkling stars. The wind hits you and you have nothing to grab on to. You are falling into infinity. Suddenly you smell the ground and come to a dead stop, floating in the air. THUD! You find yourself lying on the ground, face first. You pull yourself up and\n\n[[look up]]\n[[look around]]\n\n
>>>>>>> 15c6a843e88af6922f517d39a6b832848cd620fe